It is based on the stunning concept from Eliz Roxs "Pirates Bay".
I really wanted to do a pirate themed concept and after finding a ship model, I was really excited to start this project. The most difficult part was figuring out how to do the water, I used the water system plugin from UE5 and tweaked it, to be more realistic, with the help of tutorials. I also took optimization and drawcounts into account, to make sure it would run smoothly. The scene is lit with Lumen and only uses a couple of reusable world aligned materials and shaders. I made the modular assets for the city in the back myself, most other assets are from Bridge, Marketplace or Sketchfab. The skeletons are rigged and animated with Mixamo.
https://www.artstation.com/artwork/JlyJEZ